Invocations

Elemental Invocations
{Air}
{Earth}
{Fire}
{Light}
{Shadow}
{Spirit}
{Water}

Virtue Invocations
{Balance}
{Innocence}
{Logic}
{Mercy}
{Piety}

{Creation}
{Destruction}

{Corruption}

Nephilim can take both Edges and Invocations.  They call Edges their Virtue Invocations and some which were lost or unheard of in a 2nd Generation have begun to resurface, leading some to believe that something is shifting.

Each Choir gets an affinity for 2 Invocations. Each dot taken represents mastery over that Invocation and controls the strength as well as the number of Invocations that the Angel knows.

Unlike some power systems, Invocations can be learned in any order. The strength of each increases with growth overall.

Certain virtue invocations require that the character’s Halo be attuned a certain way. Innocence and Piety require Grace, Balance requires Balance, Corruption and Destruction require Maleficence.