Bio-Control

Biocontrol is the ability to go above and beyond normal human limitations via pure concentration and willpower.

Price of Failure:  Suffering damage is common when trying to perform physical feats, or weakening oneself in an attempt to heal too quickly.

*OOOO = Stabilize Self
**OOO = Ignore Wounds
***OO = Lesser Regeneration
****O = Superpowered
***** = Greater Regeneration

{Stabilize Self}
Roll:  Meditation + Biocontrol
Diff:  6
Does:  Prevents damage from that round from being converted to Lethal. The psychic can only stabilize themselves. However, this can be life saving. Presumably, the character could jump off a building and survive the fall using this, though they’d still be at Incapacitated after landing.

{Ignore Wounds}
Cost:  1 Willpower
Roll:  Meditation + Biocontrol
Diff:  7
Does:  Removes wound penalties for the scene.

{Lesser Regeneration}
Cost:  1 Willpower
Roll:  Meditation + Biocontrol
Diff:  8
Does:  Allows the character to rapidly heal 1 Bashing per 2 successes (rounded up).

{Superpowered}
Cost:  2 Willpower
Roll:  Meditation + Biocontrol
Diff:  8
Does:  Superhuman feats can be accomplished as the character temporarily boosts their physical stats. Each success can be applied to the character’s physical stats to a temporary max of 6 total as a buff.

{Greater Regeneration}
Cost:  2 Willpower
Roll:  Meditation + Biocontrol
Diff:  8
Does:  For every 2 successes (rounded up), the character can convert Lethal damage into Bashing.