Here we’ll be discussing Experience Points. How they are awarded and how to spend them to reflect the growth of your characters in power and knowledge.
The easiest way to gain XP is just to go into one of the IC channels and RP with someone with an approved character. The system tracks what you write, and awards you XP for general RP. The more descriptive you are, the more you gain.
XP is tracked by both Character & Player. Player (or “Bonus”) XP can be applied to any character, while Character XP is specific only to that Character. The system will notify you upon joining if you have any XP unspent, and you can check it yourself at any time using “!xp” and “!xp <character>” as well.
The Storytellers also have a command for handing out XP manually. “!award <player> <xp>” is used to give or dock XP from a player as a punishment. Players can assign XP from themselves to a specific Character with “!give-xp <character> <amount>“.
Most things can be learned via Watcher’s “!raise <character> <section> <item>” command. Anything that can’t be learned with that or that has a special cost for some reason for that particular character you may use “!request <message>” to request an ST manually handle the spend.
You should use “!learned <character>” to make sure that what you are about to request is not in that list. The system tracks your 5 most recent XP Spends, and you can’t gain more of anything still in this list. This is to balance growth and not allow someone to pump a single stat to max off the bat.
Example: Sara the Brujah picks up Celerity 3, then Brawl 2, then Occult 1, then Potence 3, then Presence 2… And can’t increase Celerity again until the first one falls off the “recent spends” list. So she will have to pick up something else… Say… Alertness 2, which takes the #5 spot and Brawl becomes the #1 spot… Freeing up Celerity to be increased.
Adjusted Experience Point Chart
NOTE: Some of this is off at the moment, or being worked on. You can use “!cost2raise” via Watcher to see his actual current list.
CR = Current Rating
NR = New Rating
- Attributes = CR x4
- Abilities = CR x2
- New Primary Ability = 3
- Clan Disciplines = CR x5
- Other Disciplines = CR x7
- Secondary Paths of Thaumaturgy = CR x6
- New Discipline = 10
- New Path of Thaumaturgy = 7
- Backgrounds = NR x3
- Secondary Abilities = NR x1
- Virtues = CR x2
- Path Rating* = CR x1 to CR x5
- Willpower* = CR x1
- Sorcery Path (Hedge Magic) = NR x5
- Arete* = CR x8
- New Sphere = 10
- Sphere (Affinity) = CR x7
- Other Spheres = CR x8
- New Discipline (Ghoul) = 20
- Family/Clan Discipline (Ghoul) = CR x10
- Other Discipline (Ghoul) = CR x15
- Graces (Mercy, Vision, Zeal) = NR x2
- Edges (Within Creed) = Level x3*
- Edges (Within Primary Grace) = Level x4*
- Edges (All Others) = Level x5*
*Caitiff/Pander get all Disciplines at x6
*Linguistics costs are special and covered under Backgrounds.
*Rituals/Spells do not cost any XP, but must be learned via research. The roll for this is an extended Int + Occult, difficulty is determined by the rarity of the spell or ritual. Number of successes required is the ritual’s level x10. Only one may be researched at a time.
*Combo Disciplines each have an individual cost that will be listed in the description.
*Path Rating cost is based upon your roleplay of the Path. If you haven’t been paying much attention to it, it will cost more than if you have been careful about maintaining it.
*Willpower is only CR but you need special permission to raise this above an 8.
*Arete can only be raised after the character has undergone an event that gives them some form of new insight into their Paradigm
*Edge maximum level is determined by your overall Grace score for whatever the related Grace is. Level 1 = Grace of 1, Level 2 = Grace of 3, Level 3 = Grace of 6, Level 4 = Grace of 10, Level 5 = (Special**)