This is where all the combat information will display.
The ST (or player in charge of the combat) will use this command to make sure the round is reset.
!actions <name> <type> <*amount>
This tells the system you want to use extra actions (if you have them).
!dodge <name> <amount> / !parry <name> <amount>
If you wish to defend yourself during combat you need to choose to dodge or parry. Dodge uses Dexterity + Athletics + Dodge and Parry uses Dexterity + Melee + Parry to avoid getting hit. This will happen automatically when attacked, as many times as you put in amount. Each Dodge/Parry costs a 2 Dice (Total – Mind Sphere) Penalty to combat actions for that round. You cannot Parry vs Firearms, and only Countermagics and Magic Resistance will defend against purely magical attacks.
This sets all your available actions in the roster.
Watcher will put everyone in order from highest Initiative to lowest and get things started. During this time the STs may have to put in for multiple NPCs so don’t disturb them. Have an idea of what you want to do before your turn comes up or you might lose your chance.
- !brawl <name> <attack> <target>
- !melee <name> <weapon> <target>
- !firearms <name> <weapon> <target>
- !magic <name> <attack> <level> <target>
- !athletic <name> <throw/shoot> <weapon> <target>
When it is your turn you will perform an action. If it is an action such as Brawl, Melee, Firearms, or Magic then you will use those commands.
You have a 5 minute time limit to issue commands before the next person is called. You can take as long as you want to describe the outcome ICly.
STEP 6 (FOR THE TARGET):
- !subdual <name> <amount>
- !bashing <name> <amount>
- !lethal <name> <amount>
- !agg <name> <amount>
- !bane <name> <amount>
The Target (if struck) will apply damage based on the type. Soaking occurs automatically when these commands are applied. Bashing/Lethal/Agg and we now have Bane Damage (which is just Agg but from a source that cannot normally be soaked like Silver for some Shifters and Iron for Changelings) and Subdual Damage (which under most circumstances cannot kill).
While Watcher is cueing up for the next person in line to go or ending the round: describe your actions in the IC channel so you can get sweet, sweet XP.